Responsible for Modeling, and UV'ing the Tech Van early in Glitch Tech's look development.The images below were created in Maya and rendered in Redshift 3D.I created a basic metallic flake car paint material in Redshift 3D, following JesusFC's breakdown:
https://jesusfc.net/blog/car-paint-material-with-maya-and-redshift-part-1The design received at Modeling handout (Left) and the interior Dash design which came after model start (Right)As the exterior was the primary focus, the dash was loosely roughed in:From here the Van was handed off to the texture department lead.