Tech Van

Tech Van

Responsible for Modeling, and UV'ing the Tech Van early in Glitch Tech's look development. The images below were created in Maya and rendered in Redshift 3D. I created a basic metallic flake car paint material in Redshift 3D, following JesusFC's breakdown:

https://jesusfc.net/blog/car-paint-material-with-maya-and-redshift-part-1
The design received at Modeling handout (Left) and the interior Dash design which came after model start (Right) As the exterior was the primary focus, the dash was loosely roughed in: From here the Van was handed off to the texture department lead.