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1. Crowd_VP - for playblast and viewport
2. Crowd_Render - for lighting and rendering
Character Animation: Created by Animation Supervisor, Pablo Smith
Environment Model (as seen in show): Created by Environment Artist, Julio Vega
Rig Goal: To utilize mash to instance a high number of animated characters for the crowd, and make it light and simple for animators to use as well as keep the render times as low as possible.
a. Focus Vis - makes the Focus_Ctrl visible.
b. Focus - where the Focus_Ctrl resides, predefined locations in a dropdown list.
c. Subtract Meshes Vis - reveals cube controls that subtract/remove characters from crowd rig.
The goal being to have a more appealing presentation for the crowd rig, and to explore some ideas I had.
I mocked up the tire, anchor and fishing spears you see in the sets 2d designs. From there I added some low res boat cars, some fishing hooks, barnacles, soda can, soup can and some mufflers in the foreground to help give the stadium a large scale.