• Led a team of 16 in-house 3D Artists, Leads, and Supervisors
• Served as CG point of contact for Vendor Studios.
• Created VFX, Rigs, Sets, Props, and R&D.
• Review and note: Scripts, Storyboards, Designs, CG Assets, Animation, Lighting, and Color Correct.
ACCOMPLISHMENTS:
• First 3D SpongeBob TV Series.
• Multiple pickup's beyond initial episodic greenlight.
• Integrated Unreal Engine on a per-shot basis
SOFTWARE:
• Maya • Redshift 3D • Unreal Engine • Nuke • Shotgrid • After Effects • Deadline • Substance