SamplerInfo nodes plugged into ramps helped mask different reflective and refraction attributes.
This breakdown will show the steps I took to create and animate the sequence (minus the character).
Character Animation: by Technicolor, overseen by Animation Supervisor, Joe Mandia
Final Comp: by Comp Supervisor, Katie Reihman
Redshift emission for ambient glow.
Since this wasn't present in the script or storyboard, I'd share my results with the show runners, Mark, and Vince to see if they liked the addition.
A camera was placed just behind Sandy's eyes.
The exported image sequence was then plugged into 3 different Dome Lights, via the texture input.
b. Controls Reflections
c. Controls Refractions
That process was handled by the node tree seen below:
Once animation was approved, I worked with the Comp Supervisor, Katie Reihman, where she applied things like glow, chromatic aberration and lens effects.
You can see the final sequence in the episode shot below:
The Red and the white lines each had their own MASH network, so they could be individually controlled when animating.