• Led a team of 4 in-house Environment Artists.
• Served as creative point of contact for Vendor Studios Environment Department.
• Reviewed and noted all in-house and vendor studio Environments, Vehicles, and Props.
• Model, UV, and Rig of Environments, Vehicles, and Props.
ACCOMPLISHMENTS:
• Pipeline Development: Implimented UDIM UV's, previously not utilized at the studio.
• Ncloth: Implimented Ncloth previously not used at the studio.
• Zbrush: Implimented Zbrush in the Environment Department, previously not utilized.
• Researched and implimented Object Space Normals as an alternative to Tangent Space.
SOFTWARE:
• Maya • Mental Ray • Zbrush • Photoshop • Filemaker •