I was on in which all Environment work was done entirely in-house.
RESPONSIBILITIES:
• Led a team of 5 in-house Environment Artists.
• Reviewed, and noted Models, UV's, and Rigs of Sets, and Props.
• Modeled, UV'd, Rigged Environments, and Props.
ACCOMPLISHMENTS:
• Led the adoption of Substance Painter and Designer
SOFTWARE:
• Maya • Redshift 3D • Photoshop • Nuke • Shotgrid • After Effects • Deadline • Substance