Click images below for art breakdowns: RESPONSIBILITIES:
    • Led a team of 16 in-house 3D Artists, Leads, and Supervisors
    • Served as CG point of contact for Vendor Studios.
    • Created VFX, Rigs, Sets, Props, and R&D.
    • Review and note: Scripts, Storyboards, Designs, CG Assets, Animation, Lighting, and Color Correct.

ACCOMPLISHMENTS:
    • First 3D SpongeBob TV Series.
    • Multiple pickup's beyond initial episodic greenlight.
    • Integrated Unreal Engine on a per-shot basis

SOFTWARE:
    • Maya • Redshift 3D • Unreal Engine • Nuke • Shotgrid • After Effects • Deadline • Substance
2019 - 2024 Kamp Koral: SpongeBob's Underyears CG SUPERVISOR BACK

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