Mansion Exterior
and the wide shots in the Lucky short film.
The trees come from one of the other sets I modeled for Lucky. The rocks in the water were duplicated around, and the large rock under the castle was scaled up a bit.
The distant hills were generated in Gaea.
Unfortunately I no longer have the hires sculpt or normal maps, leaving the model a bit bland.
To help the rocks shape read better, I used a Redshift 3d Material Blender, AO, Curvature, triplanar projections, and planar projections to build out a procedural shader for the rocks.